30 AR projects in 30 days challenge
- Creating an AR App for iOS using Unity and ARKit: The purpose of this tutorial is to help you understand the fundamentals of ARKit and Augmented Reality, we use Unity – a cross-platform and simply amazing game engine to build out an ARKit app.
- Create a single AR App for Android & iOS using Unity and AR Foundation : In this tutorial, we’ll take a previous project we used to create an ARKit specific app and we will show you how to add ARCore support to it, making it a universal cross-platform AR Application.
- How to use Plane Tracking in AR and place objects using Unity : In this tutorial we will learn to build an Augmented reality app by identifying the planes in our environment. We will do this for both the platforms iOS and Android using Raycasting and AR foundation.
- How to create an iOS AR Application on Windows using ARkit : For all the windows users, this tutorial will focus on creating your ARkit application on a windows machine and getting it ready for AR foundation.
- How to Calculate Plane area in AR using Unity and AR Foundation: In this tutorial we will learn to calculate the area of the detected planes and display it, this can be used for almost ALL of AR applications that you will ever make.
- How to use Vuforia in Unity to create AR Application: In this tutorial you will learn how to integrate Vuforia with Unity and creating a simple Image recognition and tracking application.
- Vuforia vs Arkit for creating AR Apps : In this section we disucss the pros and cons of using Vuforia and ARkit to develop your AR apps. This is mostly an informational piece that we will keep updating.
- How to use occlusion to hide objects using AR Foundation in Unity: In this tutorial we will learn how to use occlusion to hide objects behind real world objects and walls so that we can create a more realistic experience in AR. We will be using AR foundation in Unity to achieve this
- Face Tracking using ARKit and AR Foundation with Unity. : In this tutorial we will show you how to track your face with ARkit and ARfoundation. This can be used to create AR filters for your face something that Instagram and Snapchat have made famous.
- Creating an AR Photo Frame App using AR Foundation and Unity: Learn to creatie an AR Photo Frame experience. Learn to detect vertical planes like walls and place our Picture frame on the wall in realtime.
- Creating a Rocket Launch AR Experience with AR Foundation and Unity.: In this article, we will build an AR Rocket launch experience. We’ll use the same template as the placing objects on planes tutorial from here, and place a Rocket in AR! The rocket will then launch itself into the sky.
- Create an AR Compass app using AR Foundation and Unity: In this article, we will create an Augmented Reality Compass application using AR Foundation and Unity. We’ll be placing our AR Compass Marker right underneath us. The compass will point and turn with our phone and display the true heading in degrees and the cardinal direction. You can also use this with plane detection
- Using Augmented Reality in classrooms for teachers: we will take a look at how AR can be applied in education and see what advantages it offers.
- How to take Screenshots within an App using Unity. we’ll look at creating a Screenshot capability for any AR Application. In fact, this will work on non-ar projects and apps as well.
- Create an AR Weather app using Unity, AR Foundation and OpenWeatherMap. we’ll implement and build an AR Weather application using the OpenWeatherMap Weather API.
- Using Light Estimation in AR using ARKit and ARCore with Unity. we will look at how to use Light Estimation to light up our AR scenes with light information from the real world. Lighting Estimation does most of the work for you by providing detailed data that lets you mimic various lighting cues when rendering virtual objects.
- Creating a Solar System in AR using Unity and AR Foundation. we’ll be creating the solar system in AR with 5 planets. We have been covering all the AR-related topics to get you started with development for AR using Unity.
- Creating real-time Reflections in AR using Environment Probes with Unity and ARKit. we’ll look at Implementing Environment Probes within Unity. Using ARFoundation to get real-time reflections from the real world and apply them in our AR Scene.
- Geo-Tagging Location in AR using Unity and AR Foundation. we’ll create an AR Application where we can tag our geolocation and save them to a file on the device. We will also write up a small script that calculates the distance between two geo-locations.
- Introduction to WebAR using ARKit with Safari and AR QuickLook Part 1. Now with ARKit 2, Quicklook has been expanded to work with Augmented Reality using ARKit. This means the capability to preview and see augmented reality content and also share them like any other file.
- WebAR using ArKit and Safari Part 2. In the previous article here, we learned how WebAR works with ARkit and converting our source models into .USDZ files that are needed for WebAR. In this article, we’ll create a basic website to showcase the 3D model and also host our 3D Model.
- Optimizing memory AR Applications using Unity and AR Foundation. When you’re developing with Unity and ARFoundation you have a few options and techniques that we can use to tweak and optimize our AR Application. That said, most of these also hold true for standard Games, Apps, or even VR applications.
- Configuring AR Foundation with Scriptable Render Pipeline in Unity If you want to build AR apps with Higher visual fidelity and eye candy you are probably using or want to use Unity’s Scriptable Render Pipeline or SRP for short instead of the built-in renderer.
- Accessing and Saving Point cloud Data using Unity and AR Foundation. we’re going to look at Implementing Cloud point visualization and Saving the point cloud data for analysis.
- AR Tracking Quality Information using Unity, ARFoundation and ARKit. we’ll use ARFoundation to implement a script that will get information on the current tracking state. You can then show this information in any way you’d like. I will showcase a template that we use in one of our apps to show this information.
- People Occlusion with ARkit and ARFoundation in Unity With ARKit, now real-world objects like a person can stand between the device camera and a virtual object, the virtual object will now become hidden behind the person. virtual objects can now realistically interact with real-world ones.